References

Published books

Griese, Frank. (2016). Hive scorebook – 100 games. CreateSpace Independent Publishing Platform. ISBN: 978-1533622600.

https://a.co/d/5wD9t6R

Griese, Frank. (2017). A beginner’s guide to Hive: Learn to Play, Win and Enjoy!. CreateSpace Independent Publishing Platform. ISBN: 978-1533417312.

https://a.co/d/bXe3Vz2

Ingersoll, Randy. (2014). Play Hive Like a Champion, Second Edition: Strategy, Tactics and Commentary. CreateSpace Independent Publishing Platform. ISBN: 978-1494476649.

https://a.co/d/3nx3r35

Ingersoll, Randy. (2022). The Hive Lexicon. Independently published. ISBN: 979-8842493258.

https://a.co/d/aDpavRW

Ingersoll, Randy. (2023). Standard Hive Opening Encyclopedia: A Method to Catalog Games by their Opening Moves. Independently published. ISBN: 979-8377335573.

https://a.co/d/7EAqAwS

Schultz, Joe. (2020). The Canon Of Hive: Groundwork. Independently published.

ISBN: 979-8610911281 (Color)

https://a.co/d/cHIybEY

ISBN: 978-1652862000 (Black and White)

https://a.co/d/h8AAMpu

Sedano, Enrique; Kronander, Jonas; Sperling, Christian. (2021). Hive Puzzles: Volume one. Web published.

https://gripot.se/hive/HivePuzzles.php?help=on

Academic papers

Ahmadov, Avazagha. “Tournament environment for the board game Hive with an implementation of sample bots.” Thesis, Department of Theoretical Computer Science and Mathematical Logic, Faculty of Mathematics and Physics, Charles, University, Prague, 2024. https://dspace.cuni.cz/bitstream/handle/20.500.11956/193100/130401900.pdf?sequence=1&isAllowed=y

Andel, Daniël. “On the complexity of Hive.” Thesis, Utrecht University, 2020. https://studenttheses.uu.nl/bitstream/handle/20.500.12932/35905/thesisHive.pdf

Blixt, Rikard. “Reinforcement learning AI to Hive.” Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. https://www.diva-portal.org/smash/get/diva2:668701/FULLTEXT01.pdf

Bunth, Tamás. “Solving Hive Board Game with Deep Reinforcement Learning.” Thesis, Budapest University of Technology and Economics, Faculty of Electrical Engineering and Informatics, Department of Measurement and Information Systems, 2019.

Brytting, Andreas; Nygren, Johan. “Strategies in Hive: An AI based comparison of various strategies.” Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. https://www.diva-portal.org/smash/get/diva2:668737/FULLTEXT01.pdf

de Goede, Danielo; Kampert, Duncan; Varbanescu, Ana-Lucia. “The Cost of Reinforcement Learning for Game Engines: The AZ-Hive Case-study.” ICPE ’22: Proceedings of the 2022 ACM/SPEC on International Conference on Performance Engineering, 2022, pp. 145-152. https://doi.org/10.1145/3489525.3511685 https://research.spec.org/icpe_proceedings/2022/proceedings/p145.pdf

Ibn-Nasar, Amaan. “Analysis of Artificial Intelligence Techniques in Strategy Games Hive.” Thesis, School of Computing, Faculty of engineering and physical science, University of Leeds, 2020. https://info.bb-ai.net/student_projects/project_reports/Games/Amaan-Ibn-Nasar-Hive-project-report.pdf

Ingersoll, Randy. “HIVE, discover the best piece to start with”. jogando+, 2020. https://jogandomais-com-br.translate.goog/2021/01/05/hive-qual-peca-comecar/?_x_tr_sl=pt&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=sc

Kampert, Duncan; Varbanescu, Ana-Lucia; Müller-Brockhausen, Matthias; Plaat, Aske. “Better AI for Hive: Mimicking human game-play strategies.” IEEE Symposium Series on Computational Intelligence (SSCI), Orlando, FL, USA, 2021, pp. 1-8. https://liacs.leidenuniv.nl/~plaata1/papers/IEEE_Conference_Hive_D__Kampert.pdf

Konz, Barbara Ulrike. “Applying Monte Carlo Tree Search to the Strategic Game Hive.” Fakultät IV Elektrotechnik und Informatik, Technische Universität Berlin, 2017. https://www.aot.tu-berlin.de/fileadmin/files/lehre/diplomarbeit/BA_Barbara_Konz.pdf

McKenzie, John Strachan. “Playing the Game of Hive: an Critical Approach to Imitation and Reinforcement Learning.” Thesis, University of Aberdeen, 2025. https://drive.google.com/file/d/1_vekYUER7V9pOcwyInCgvGU9rhe3qy8I/view

Out, Nils. “A Monte Carlo strategy for the game of Hive.” Thesis, Leiden Institute of Advanced Computer Science (LIACS), Leiden University, 2017. https://theses.liacs.nl/pdf/NilsOUT.pdf

Pettersson, Urban. “AI för Hive.” Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. https://kth.diva-portal.org/smash/get/diva2:769908/FULLTEXT01.pdf

Salerno, Francesco. “Hive PLM: Basic opening principles.” Abstract Games, vol. 17, Autumn 2019, pp. 37-39. https://www.abstractgames.org/uploads/1/1/6/4/116462923/abstract_games_issue_17.pdf

Salerno, Francesco. “Hive, thinking process in the opening: moving or placing?.” Musichess, Dec 25, 2019. https://musichess.com/hive-thinking-process/

Salerno, Francesco. “Hive: Anelli grandi e piccoli.” Il fogliaccio degli astratti, N°70, year 17, February 2020, pp. 51-54. http://www.tavolando.net/fda/FdA70.pdf

Salerno, Francesco. “Hive phenomenon, more alive than ever!” Musichess, Sep 16, 2020. https://musichess.com/hive-phenomenon-more-alive-than-ever/

Salerno, Francesco. “Hive: a beautiful game. (Annotated game)” Abstract Games, vol. 20, Autumn/Winter 2020, pp. 31-35. https://www.abstractgames.org/hive20.html